RPG Unlimited Information

RPG Unlimited

 

 

 

 

By:

Xeno Vexx

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Introduction

RPG Unlimited is a world of many great different opportunities and fun. You can finally be better than others at something, and show it by killing them (metaphorically). This is truly, one of a kind. I can personally vouch, this is really cool.

Make a character, level up, and fulfill quests or NPCs. Travel from the small island to the large mainland to become great. Take advantage of the new skill system, so you can customize your specialties. Good luck on your quest, farewell.

, Xeno Vexx

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

D=dice

 

 

 

Attributes and skills

Characters in the D6 System are defined by attributes and skills. Attributes represent the raw ability of a character in a certain area. Most D6 System games utilize anywhere from six to eight attributes, though these can vary greatly in number and

                                     

 

 

 

name by the game in question. Acumen, Intellect, Knowledge, Perception, Presence and Technical are examples of mental attributes; Agility, Coordination, Mechanical, Physique, Reflexes and Strength are examples of physical ones. Skills are the trained abilities of the character and are associated with a specific attribute (e.g., driving, acrobatics, and climbing might be skills based on the Reflexes attribute). Each attribute and the skills under it are rated in values of Dice and Pips; Dice equal the number of dice rolled and Pips equal a one or two point bonus added to the roll to determine the result. The more dice and pips in the rating the better the character is at that skill or attribute. A character with a Strength rating of 4D+2 is stronger than a character with a Strength rating of 3D+1, for example.

Actions and resolution

Character actions are resolved by making dice rolls against a difficulty number. There are two types of difficulties, standard and opposed. To perform a standard difficulty action, the game master calls for the player to roll the dice for a certain attribute or skill. The value of each die is totaled and the pips are added to the die roll to get a total. This total along with any GM or system imposed modifiers is compared against a target difficulty number. To perform an opposed roll action, the two parties involved (usually the player and a game master controlled character) both roll their appropriate skills dice, total them and any modifiers and compare the results. If the first party's roll is higher than that of the second, he wins the contest and the rest of the result is resolved. If the second party equals or exceeds his opponent's roll, then the second party wins the contest.

The Wild Die

One of the dice rolled for each skill or attribute check or for damage is considered to be the "wild die", and is treated somewhat differently than the other dice. If a six is rolled on the wild die, then the die "explodes" allowing the roll of an additional wild die. The resulting sixes are added to the total, and the roll continues as long as the player continues to roll sixes on the wild die. If a one is rolled on the wild die during the initial roll (not after a six is rolled), and another one is rolled in the second roll, a critical failure or complication occurs, usually with bad results for the character. If a number other than one is rolled after an initial roll of one, then that die, and the one with the highest number are subtracted from the roll's total. Use of the wild die tends to make the game feel more cinematic.

 

 

Improving Rolls

In order to increase their characters' effectiveness, players may spend character points and fate points. The exact number of character points that may be spent is limited by the amount possessed by the character, and the situation that they are used in, with two being the typical limit. Each character point spent adds an extra wild die to one skill or attribute roll. A roll of one has no negative effect with wild dice generated from character points. Alternately, a character may spend one fate point on an action. Characters have fewer fate points, but the expenditure of them doubles the amount of dice rolled on an action.

                   Leveling Die Rolls

          To level up an attribute you give up points equal to the number on that given attribute. Example: If you have 2D you give up two points to make it 2D+1, then two more points to make it 2D+2. But then two more points and it is 3D and requires three points to level up. To level up the attribute take that number times ten, like on 4D use 40 points instead o 4 to level up. By doing so everything on that level that is lover than 4D+1 is raised to 4D+1.

To level up any skill, just give 1 point for any leveled up by 10. Like if you have 10D+2 under a skill, give one point to get to 11D. But if you have 20D you give 2 points to level that skill up. It goes up one for every 10D.

 

 

Tribes

          In the world of Napaj, the planet of the RPG, there are 7 main tribes everyone falls under. A tribe is a group of people with common beliefs and values. When you are in a tribe you can count on others around you to help you out in a tough fix. Tribes are more like a little looser-knit larger clan; which we will discuss later.

          The Seven Tribes: Dark, Light, Lv. 100, Natural, Amp, Focus, and Shadow. Each one of the tribes has their own idea upon how they should live and who they will accept. This is a basic outline of each of the tribes.

·        Dark- A group of mostly dark magic/weapon users that dwell on harmonic evil and prosperity. They own the central western continent and the far-western tropic islands.

·        Light- A group of mostly light magic users whom believe in universal peace, prosperity, and equality. They own the Central-Eastern continent and the Great Gated Metropolis.

·        Lv. 100- Strictly level 100s that chose to be elite on their own private continent of the best goods and training.

·        Nature- Usually rangers or elves that love nature and the outdoors. They believe everyone has their own opinion that shouldn’t have to affect theirs. They own the continent below the light continent, and Ailyn Lake.

·        Amp- People whom focus on leveling up very quickly and being strong enough to get into the Lv. 100 tribe early. They are a lot of fast levelers, like warlock and Rouge.

·        Focus- Group of people that focus their powers on solely one skill. Their philosophy is that if you are very good at one thing, let your other teammates be great at other things to ill in the cracks. They travel mainly in groups.

·        Shadow- A group of mostly Rouges that choose to be thieves or ninja. Very sneaky berserkers, is the best way to sum them up. They all fight like gnomes, dirty, but alone instead of in groups.

You start out in one of these groups and are free to travel separately as you wish, but many don’t accept nomads. Aside from being in a tribe, you also have different types of players. This is what you will write under “Type:” on your player template.

 

 

 

Name

Additional

Battles (x3)

Holds 2 servings each

Tunic

+3 HP

Leggings

+1 HP

Moccasins

+1 HP

Starter Weapons

Below

Ring of (Power, Wisdom, Casting)

+1D Str. Kno. Mag. (1 only)

Bag

40 Space

 

Start-Out weapons by Race

Human

Longsword

Str.+2D+2

Half-Elf

Short Bow

3D, 40 arrows

Elf

Long Bow

4D+2, 30 arrows

Gnome

Tunuk Blaster

10D, 10 shots

Dwarf

Dwarven Musket

5D, 10

Half-Orc

War Hammer

6D

Undead

Staff, Fear

1D+2

Liken

Battle Axe, Teeth, Claws

5D+2, 4D, 5D, +30 HP

Vampire

Teeth, Claws

5D, 4D

 

 

 

Types

·        Nomad- A traveling human versatile in about all skills.

·        Druid- Spellcaster at one with nature, into the divine.

·        Hunter- Stalker-like warrior of the forest or town.

·        Mage- offensive spellcaster of many kinds.

·        Paladin- Virtuous, holy, courageous, white warriors.

·        Priest- Holy spellcaster, very good at prayer.

·        Rouge- Versatile, adaptable, sneaky, and powerful.

·        Shaman- Defensive, summoning, spellcaster of any type.

·        Warlock- Powerfully skilled dark-magic user.

·        Warrior (NPC) - Strong offensive fighter, 3D all stats.

·        Shoprunner- Clever, intelligent, thief/conartist.

·        Ranger- Martial arts trained, wise, elven archer.

·        Bard- Serve as negotiators, messengers, scouts and spies.

·        Soul Splitter- People who share their soul with an animal (see article)

·        Necromancer- Works with undead and death magic.

·        Vampire Slayer- Brute ninja, vampire killer with a hate for vampires.

·        Dragon Slayer- Stealthy, powerful, dragon killer.

·        Vampire- Incredibly enhanced human with practical invulnerability.(see passage)

·        Blacksmith- A skilled smith in iron and metals.

·        Lich- A soul sealed undead, very powerful magi (can’t start as)

·        Elemental Disciple- Quick leveling strong elemental warrior (see passage)

·        Werewolf- Half-human half-wolf by night. Loves meat and blood.(see passage)

·        Hailfyre Wolf- Huge horse sized wolf changeling.(see passage)

Name

MG

STH

KNO.

STR.

PER.

Rank

HP

Lv.

Bard

2D+1

2D+1

2D+1

2D+1

2D+1

10

21

2

Blacksmith

1D

5D

3D

4D+1

3D+1

16

43

3

Dragon Slayer

3D

3D

3D+1

4D+2

3D

30

47

3

Elemental Disciple

XXX

XXX

XXX

XXX

XXX

75

X x 2

X

Hunter

+2

2D

 

2D

3D

3D+1

10

30

2

Lich

XXX

XXX

XXX

XXX

XXX

90

XXX

X

Mage

4D

1D

3D

2D

2D

19

20

2

Necromancer

4D

1D+2

2D+2

3D

2D

30

30

3

Nomad

2D

2D

3D

1D

2D

8

10

2

Paladin

4D

2D

3D

2D

2D

30

20

3

Priest

5D

1D

4D

1D+1

1D

13

14

2

Ranger

3D

2D

4D

3D

1D+2

20

26

3

Rouge

2D

2D

3D+1

3D

1D

14

30

2

Shaman

3D

2D

3D

2D+2

1D

16

26

2

Shopkeeper

1D+1

3D+1

2D

2D+2

4D+1

14

29

3

Soul-Splitter

3D

2D

3D

4D

2D

30

20

3

Vampire

4D

4D

4D

4D

4D

30

60

4

Vampire Slayer

2D

2D

3D

4D+2

3D

21

43

3

Warlock

4D

2D

4D

3D

2D

30

30

3

Warrior

3D

3D

3D

3D

3D

XX

XX

3

Werewolf

4D

3D

4D

4D+1

4D

40

43

4

Wolf, Hailfyre

4D

4D

4D

5D

4D

48

50

4

 

 

 

 

 

 

 

 

 

 

 

Vampire: Vampires, as known, are blood-thriving creatures of the night. In RPG unlimited Vampires don’t always have to live up to this standard. You could go out in daylight and even live on animal blood, but it is very difficult.

In order to go out into the natural sunlight, you need to roll a total of 50 under the skill control. You also need to roll up to 60 to keep from feasting when trying to transform other players into Vampires.

Werewolf: Man by day, half-wolf by night. They live on a lot of bloody meat to support their ultra-high metabolism. They also use control to be able to not eat fellow teammates, roll a total of 50. Add 2D to all stats.

Hailfyre Wolf: Are basically big, horse-sized, wolves with regenerative and mind-telecomunitory powers. To be changed into one it is said that you would have to go through a series of trials an a ceremony at Mt. Hailfyre.

Elemental Disciple: It is said that they are a group of people accidentally born with the specially given powers of the elements. There is a one in six chance of you being born as one, so to tell roll a dice and if it lands on a 1 you are a disciple. Roll another dice to determine which element you are of.

1-    Light

2-    Water

3-    Wind

4-    Earth

5-    Fire

6-    Dark

 

          They gain quest points regularly but the points they use are doubled when done so. Also their powers used on their specific type of element are quadrupled when used on any spell or item with that element.

Soul Splitters: They are almost like a Lich, but less convenient. They choose to put half their soul into another creature, usually a life-long companion. Their companion lives as long as they do, but if they die so does their companion. Coincidentally, if the companion dies all of their skills are halved.

          They both start out with the same stats, and level up at the same time. Once a man and his wife decided to soul-split and take each other as their companion. As far as they could tell they were immortal. But along came a day they divorced, and the man decided to move to a new land. Not being able to survive without the other half of his soul from a distance, he died a slow, painful death.

 

Points Availability

Attempt

Points Earned

Example

None

0-10

No attempt just followed along.

Barley

11-30

You mainly followed, but slightly pitched in.

Good

31-60

You tried a decent amount of effort.

Hard

61-120

You gave a hard try and probably lost a decent amount of work.

Legendary

121-400

You sacrificed all you had to help others, almost died or was resurrected.

 

This is a list of points for each mission you do through the game. You may only receive a maximum of 400 points- which is practically impossible. For every mission you complete you gain 2 points in rank. For each time you die, minus 5 rank and respawn in the nearest capital church or checkpoint.

 

Sub-Skills

 

Magic:

 

·        Prayer- Your ability to pray for power or for health

·        Runecraft- With smith the ability to craft runes

·        Summoning- Ability to summon creatures (see list)

·        Spells- See list of spells, this is added to any spell- pts.

·        Dark- Dark spells that are casted add this much.

·        Light- Light spells that are casted add this much.

·        Fire- Fire spells that are casted add this much.

·        Water- Water spells that are casted add this much.

·        Wind- Wind spells that are casted add this much.

·        Earth- Earth spells that are casted add this much.

·        Heal- Add up whatever you roll and divide by 2, then add that much to your HP.

·        Mend- Can be used to add on to your Smithing.

·        Sight- The ability to see future events- see page___.

·        Alter- The ability to alter others mind- see page ___.

          Strength:

·        Control- Ability to keep actions under your will.

·        Agility- Added to defense- pts.

·        Ranged- Being able to hit at distance- adds to die

·        Slayer- Ability to gain strength when odds are against you- pts. to all skills

·        Construction- Ability to build with wood or iron.

·        Tracking- Being able to track an animal or person

·        Axe- Use of axe weapons- pts.

·        Sword- Use of sword weapons- pts.

·        Club- Use of club weapons- pts.

·        Fist- Use of fist fighting- pts.

·        Lifting- ability to lift- pts.

·        Stamina- Continuous activity over time

          Smith:

·        Mining- Ability to harvest minerals fast and fully

·        Crafting- Ability to craft objects

·        Firemaking- Using lumbar to make fire

·        Fletching- Arrow making ability

·        Farming- Being able to grow and harvest crops

·        Harvest- Being able to harvest fruits and vegetables efficiently

·        Sword- Sword crafting

·        Dagger- Dagger crafting

·        Staff- Staff crafting

·        Armor- Armor crafting

          Knowledge:

·        Herblore- The identification of plants and poisons

·        Runecraft- Knowing how to make runes

·        Language- Being able to comprehend languages

·        Survival- Thinking quickly in tight situations- pts. all

·        Streetwise- Knowing basics of life to get around

·        Species- Ability to identify different creatures

·        Location- knowing geography

·        Teaching- ability to add on stats (1D for every 30 rolled)

·        Potions- Potion identification

          Perception:

·        Thieving- Being able to steal from others

·        Command- Being in control, add 2D to group leader

·        Investigation- Investigating a situation for information

·        Search- Looking for objects or hidden people

·        Sneak- Hiding while looking for something

·        Bargain- Being able to make a fair deal

·        Hide- Being hidden from someone at search

·        Persuasion- Swaying others into your way

·        Con- Tricking others into your ideas

·        Interrogation- getting information from people as needed.

(All marked with the word “pts.” are added to your die roll)

 

In the land of Napaj there are many different objects you can harvest for multiple reasons. Like this: list your top 2 favorite fruits on personality- you can mix these with dragon blood to make an elixir (favorite ills full health, 2nd gives half health, all others give a third.)

Here is the list:

Harvest

Foods:

·        Grapes

·        Peaches

·        Blackberries

·        Tomato

·        Cherry

·        Lime

·        Apple

·        Avocado

·        Orange

·        Pear

·        Elderberries

·        Lemon

·        Cranberries

·        Bananas

·        Apricot

·        Raspberry

·        Blueberry

·        Watermelon

·        Cantaloupe

·        Coconut

·        Pineapple

·        Cocoa Bean

 

Vegetables:

·        Brussle Sprouts

·        Sweet Potatoes

·        Celery

·        Pumpkin

·        Peppers

·        Squash

·        Lettuce

·        Beans

·        Broccoli

·        Mushrooms

·        Beats

·        Walnut

·        Potato

·        Onion

·        Corn

·        Green Beans

·        Peas

·        Carrots

·        Radish

·        Turnip

·        Cabbage

·        Lima Beans

Other:

·        Honey Comb

·        Eggs

·        Honey

·        Meat

·        Ham

·        Skins

·        Animal Paws

·        Blood

·        Elixir

Minerals:

·        Rubber

·        Cotton

·        Tobacco

·        Crystal

·        Gold

·        Platinum

·        Silver

·        Iron

·        Diamond

·        Cubic Zirconium

·        Garnet

·        Amethyst

·        Aquamarine

·        Bloodstone

·        White Topaz

·        Rhodalite

·        Alexandrialite

·        Pearl

·        Moonstone

·        Ruby

·        Peridot

·        Sapphire

·        Pink Tourmaline

·        Citrine

·        Topaz

·        Blue Topaz

·        Turquoise

·        Zircon

·        Blue Xyloid

·        Orange Xyloid

·        Pure Xyloid

·        Black Xyloid

·        White Xyloid

·        Emerald

·        Lapis

·        Obsidian

 

Each one of these Gems and Minerals have there own special properties when cut by a jeweler, they can each add/subtract to your roll. You roll Harvest to mine minerals, mine 3 of a mineral or every 10 you roll under Harvest. In addition, you only get 1 for every 10 you roll under any type of Xyloid, which can only be held in a Moonstone infused bottle.  Here is a small chart to show the mineral ratios.

 

Mineral

Sell Price (2x when cut)

Advancement

Rubber

25

Rubber armor

Cotton

25

Clothes

Tobacco

3

Holds off an addiction

Crystal

4

+15 any

Gold

5

Made into jewelry

Platinum

3p

Made into jewelry

Silver

1

Crafted into items

Iron

3

+10 mag.

Diamond

50

+5 mag.

Cubic Zirconium

25

+10 HP

Garnet

30

+10 damage

Amethyst

30

+10 damage

Aquamarine

30

+15 smi.

Bloodstone

30

+15 per.

White Topaz

30

+20 any

Rhodalite

30

+20HP

Minerals

Sell Price (2x when cut)

Advancements

Pearl

40

+1D per.

Moonstone

50

Invincible item str.

Alexandrialite

30

1D in any socket

Peridot

30

+1D mag.

Sapphire

30

+15 mag.

Pink Tourmaline

30

+10 kno.

Citrine

30

+ 10 kno.

Ruby

30

+15 str.

Topaz

30

+20 str.

Blue Topaz

30

+20 mag.

Turquoise

30

+20 HP

Zircon

30

+1D any

Blue Xyloid

1000

Below

Orange Xyloid

3000

Below

Pure Xyloid

10,000

Below

Black Xyloid

3000

Below

White Xyloid

10,000

Below

Black Diamonds

75

+2D any

Emeralds

25

+15 kno.

Lapis

25

+1D+8 any

Obsidian

25

+20 damage

 

Keep in mind that all of this is just the minerals ore, not actually it. So on an equipment list don’t confuse “gold” and “gold ore”, or “sapphire” and “sapphire ore”. To make it the real mineral, just get it cut for around 10g after it is done. Xyloid, however, is at its pure form, but it is nearly impossible to find.

 

Xyloid

Xyloid is a very difficult to find, hard to control, and powerful semi-metal element. It glows in many different colors, spiked with small static energy discharges, and a translucent gloomy veil surrounding it. Good luck killing the Xs.

Blue Xyloid, when infused into a weapon, increases your weapons damage by double. The main source of Blue Xyloid is on the 20 the level of the X tower. This can also be used as a strong acid, giving 30 damage per. turn that you are in it.

Orange Xyloid is much like Blue Xyloid, but on a higher level. It is also a very strong acid, giving a total of 90 damage per. turn that you are in it. It can be used or a great deal in sales and, if infused with a weapon, will deal an additional 60 damage per. turn for a whole game-time week. Found on the 40th level of the X tower.

Black Xyloid has the highest acidic level of all the Xyloids, it does a total of 90 damage per turn that you are in it, and an additional 60 damage for 10 turns after you aren’t in it. You can add these properties to a weapon with over 20D damage, any other items will be destroyed instantly. Found on the 60th level of the X tower.

White Xyloid is a very useful healer, and overall boost. This mineral will raise all of your stats by 3D and double your health for 20 turns. This can even be used to bring back the dead, and double your gained experience points. Found on the 80th level of the X tower.

Finally, Pure Xyloid, which can be found on the 101st level of the X tower. This is the most impossible mineral in the whole known planet to find. This permanently triples all of your stats and doubles all of your weapons used in it.

But be warned, the wrath of the gods themselves awaits you on your journey underground. The X tower was originally used to try to reach the gods, in order to ask for favors.

Supposedly Zaros, the sky god, was angry at them for this action. He sent his brother, Harone lord of the earth, to pull them underground. In approval, not to make them completely angry at the gods, Pontio sent them Xyloid- along with his son Larone, lord of battle.

 

 

 

Available in Shop

 

Name

Cost

Additional

Shirt

5

1 HP

Robes

10

5 HP

Coat

10

5 HP

Leather Coat

15

8 HP

Tunic

20

3 HP

Steele Chainmail

30

10 HP

Titanium Chainmail

37

20 HP

Dragon Mail

50

50 HP

Cape

10

1D Speed

Magic Robes

60

1/5 Mag. resist

Light Armor

20

10 HP

Medium Armor

30

20 HP

Heavy Armor

40

30 HP

Boots

15

3 Mag.

Steele-Toe Boots

30

3 Per.

Moccasins

20

1 HP

Fine Shoes

25

10 Sneak

Fine Leather Shoes

40

2D speed

Iron Boots

50

15 Str. -2D Sneak

Dragon Boots

50

1/3 Mag. Resistance

Leggings

10

1 HP

Iron Leg Plates

20

5 HP

Dragon Leg Plaits

40

10 Str.

Gauntlets

25

3 Str.

Silver Gauntlets

30

6 Str.

Gold Gauntlets

35

12 Str.

Platinum Gauntlets

40

20 Str. 5 HP

Dragon Gauntlets

50

2D weapon

Light Belt

6

Space

Medium Belt

10

Space

Heavy Belt

20

Space

Elven Hat

20

1D mag.

Cowboy Hat

20

10 HP

Light Helmet

10

15 HP

Medium Helmet

20

20 HP

Strong Helm

30

30 HP

Necklace- Any Gem

20

Socket

Gloves

15

3 Str.

Bracelets- Any Gem

50

4 sockets

Ear Rings- Any Gem

10 each

1 socket

 Brac. Bladed

40

10 damage

Mask

12

3 HP

Marriage Ring 1-20

X

1D all when with spouse

Bag

20

40 Space

Backpack

40

80 Space

Cut Gems

1/5 worth

Listed above

Dragon Sleeves

45

2D weapon

Alloyed Armor

35

35 HP

 

 

 

 

Magical Burst- Is a huge explosion of powerful colored waves bursting from within you instantly. This can only be achieved while in rage, and is very dangerous. To do so, add your Strength D to your Magic D, and then add 0 at the end of that number.

Ex: You have 5D Mag. and 8D Str. 5+8=13, add a 0 at the end of 13 to get 130. You do this much damage to everything around you (enemies, items, scenery, allies) within 50 feet. The only drawback is that you also lose that much HP yourself.

 

Size

#

Example

Very Small

0-5

Ring to gem ore

Small

6-10

Bottle to hat

Medium

11-20

Tunic to Book

Long

15-30

Dagger to Staff

Large

21-45

Stone to Shield

Huge

45-100

Horse to Dragon

 

 Buying Land

It is very simple to buy land and a home for it. All you need is a descent chunk of change, then visit the king of your land. An example would be 25 Plat. for a 2 story house or 50 Plat. For a mansion. You can also buy a shop of your own for 5 Plat. or so, plus 1 Plat. a month.